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From a concept by Alexis Rives

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I wanted to try my hand at a stylized character. I used reference from Disney and DreamWorks characters for

the shape language.

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Responsible for all aspects.

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With this project I wanted to challenge myself with something I was not use to. Most of my projects focus on  realism, but from a young age I would watch animated features with wonder and curiosity of how they were made. I made anatomical changes to Alexis Rives original design. Primarily to the face and proportions of the body. Other than that, I tried to be faithful to his vision.

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Software: Maya, Z Brush, Substance Painter, Marvelous Designer, V Ray, Nuke, Photoshop

© 2025 By Jason Gardner all rights reserved

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